Today, EA published on their blog site an update regarding longtime game studio and current developer of an Untitled Star Wars game, Viseral Games. The studio has a wide-ranging history of games such as The Dead Space trilogy, Battlefield Hardline, The Lord of the Rings: Return of the King, James Bond 007: Everything or Nothing, The Godfather I and II, Dante’s Inferno and more.
Regarding the single-player Star Wars game, EA’s Patrick Söderlund wrote:
“Our Visceral studio has been developing an action-adventure title set in the Star Wars universe. In its current form, it was shaping up to be a story-based, linear adventure game. Throughout the development process, we have been testing the game concept with players, listening to the feedback about what and how they want to play, and closely tracking fundamental shifts in the marketplace. It has become clear that to deliver an experience that players will want to come back to and enjoy for a long time to come, we needed to pivot the design. We will maintain the stunning visuals, authenticity in the Star Wars universe, and focus on bringing a Star Wars story to life. Importantly, we are shifting the game to be a broader experience that allows for more variety and player agency, leaning into the capabilities of our Frostbite engine and reimagining central elements of the game to give players a Star Wars adventure of greater depth and breadth to explore.
This move leads to a few other changes:
A development team from across EA Worldwide Studios will take over development of this game, led by a team from EA Vancouver that has already been working on the project. Our Visceral studio will be ramping down and closing, and we’re in the midst of shifting as many of the team as possible to other projects and teams at EA.
Lastly, while we had originally expected this game to launch late in our fiscal year 2019, we’re now looking at a new timeframe that we will announce in the future.”
It’s nice to hear that the project isn’t being completely scrapped. But I wonder how much will change from this new team and input from testers and the changing landscape of the game industry, as EA cited.
For more – Cole Hickey
Source: EA blog