Dark Knights: Metal #6 Review (SPOILERS)

No comments

Dark Knights: Metal #6
DC Comics

Written by: Scott Snyder
Art by: Jonathan Glapion & Greg Capullo

All roads lead…to darkness. In the devastating and epic conclusion to DC’s cataclysmic event series, heroes from across the universe make their final charge into the unknown to battle the forces of the Dark Multiverse! Space and time, dreams and nightmares, all will collide—and what is left at the end will leave the DC Universe irrevocably changed!

(SPOILERS)

The finale to the mega-event that has caused large waves in the DC Multiverse is finally here, and previous issues have set the bar high so expectations were higher than usual. After having the chance to read it a couple of days ago and processing the boatloads of info that Scott Snyder dumps here, I can safely conclude that it (mostly) met every exception I had. From the crazy action to the insane story, there’s a lot to dissect here so let’s dive deep into the Dark Multiverse.

A lot has happened in the past 5 issues and several tie-ins, so this one had the hard task of concluding everything in a successful way. I think they did a pretty great job with it, and not only did they finish what they started, plenty of new and exciting ideas are introduced with it. The opening does a fantastic job of getting you immersed back into the action from the last issue, this includes Wonder Woman and Kendra battling it out with a gigantic army of other Dark Multiverse versions of various characters (including themselves). When the rest of the gang join back to fight I couldn’t help but feel excitement but also anxious for these superheroes. The long-awaited return of Plastic Man was also very satisfying.

Capture

From there it only gets crazier when Detective Chimp and the gang comes through to help in the fight against Barbatos and (evil) Hawkman. This buys time for Wonder Woman to be able to get Superman and Batman back and thus bringing with them the tenth metal, Element X. Arguably the most powerful of them all, this metal allows the person using it to form it into whatever they need. It’s used for armor for the League and others here, but I wouldn’t doubt we see the return of it soon in the DCU. Carter Hall is able to turn on Barbatos last second, and thus finally bringing back the old Hawkman. If this all sounds a bit much to handle at first read then your right, but I think it’s certainly still worth your time.

Coupled with Cater Hall’s narration, this first half of the issue goes smoothly. The last half gets even more intense, and we get to see a fight that we’ve been waiting for since the beginning of this event. After the reveal of the Over-Monitor, the Batman Who Laughs gets a taste of his own medicine when Batman and The Joker team up against him. Even the Joker knows how serious the situation and Scott Snyder has been putting an interesting spin on him recently that I hope sticks. He’s not straight up evil so he’ll help, but he’s crazier than all of us at the end of the day.

rco029_w.jpg

The story has finally seen the heroes win as the Batman Who Laughs and Barabatos are finally defeated. With the tenth metal and the help of Over-Monitor, the League are able to get Earth out off the Dark Multiverse for good. As they rise out, a new beginning for the universe has begun, and a whole new frontier of possibilities awaits them. However, the series isn’t over yet, as Bruce Wayne has plenty of plans on what to do next.

EPILOGUE:

rco043.jpg

The epilogue is essentially a teaser for what’s to come for the Justice League and the various other, with the biggest reveals being that all of the heroes will now work under the Hall of Justice. Scott Snyder is bringing back not only the classic line-ups but also the feel of every hero being united in some way. I absolutely can’t wait to see what else DC has planned, my only wish is that it’s slightly less convoluted as this story.

In conclusion:

It may have a few problems here and there, but this final chapter in the Metal saga was as exciting and entertaining as I wanted it to be. The art, story, and characters all bring life to the darkness within. Although convoluted at times, there’s enough here to keep you invested and interested in what’s happening, and also what’s going to happen. It sets up a lot of great things for the DCU going forward, everything points to even bigger and exciting stories down the road. The question is if they’ll remain consistent with quality and if the Dark Knights: Metal is any indication, I think fans are in a for treat.

Rating: 9.5/10

– Marcos Melendez

 

Advertisements

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out /  Change )

Google+ photo

You are commenting using your Google+ account. Log Out /  Change )

Twitter picture

You are commenting using your Twitter account. Log Out /  Change )

Facebook photo

You are commenting using your Facebook account. Log Out /  Change )

Connecting to %s